Gentlemen, normal maps are now supported :)

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Re: Gentlemen, normal maps are now supported :)

Postby Jorzi » 09 Jul 2011, 05:16

We still need flags or some other way to mark models as having a specular map, as well as determining whether or not the normal map will be in tangent space...
EDIT: As well as corresponding booleans (or ints) for the shaders, of course
Jorzi
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