Python body

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Re: Python body

Postby MaNGusT » 24 Sep 2011, 10:38

Jorzi, can you show me the model with completed textures? I think you redid the diffuse texture because a fake geometry doesn't look good with nm and ao.
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P.S. Sorry for my English.
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Re: Python body

Postby Jorzi » 26 Sep 2011, 05:47

I multiplied in the ao pass on the original texture. I'll look it up as soon as I get home. Meanwhile, you can find it from my shadermod, where it is included ;)
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Re: Python body

Postby Jorzi » 26 Sep 2011, 14:28

There you go :)
I think the premade lighting on the texture is unidirectional enough to work with a normal map and dynamic lights...
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Re: Python body

Postby MaNGusT » 26 Sep 2011, 16:37

I just asked about a screenshot but anyway.. :-)
The old diffuse texture still has the fake shadows and lights. It was a good example for the highpoly model but now we need a completely new texture with proper ao etc. :-)
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Re: Python body

Postby Jorzi » 27 Sep 2011, 11:38

Imo the wrong shading of the painted light is barely noticeable when using the normal map...
Although on the other hand, painting out the fake lighting probably wouldn't take too long.
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Re: Python body

Postby MaNGusT » 27 Sep 2011, 18:37

I want to see the texture in Your style. :P
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Re: Python body

Postby Jorzi » 28 Sep 2011, 03:29

I am honored :P
We'll see if I ever get the time to do it...
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