Mortar

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Mortar

Postby MaNGusT » 31 May 2010, 21:55

High poly model :arrow:



low poly model has 116 triangles, can't reduce more :(
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P.S. Sorry for my English.
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Re: Mortar

Postby Jorzi » 01 Jun 2010, 02:58

Looking good :) and yes, the polycount is pretty harsh, but I think 116 tris is acceptable since it's not among the most spammed weapons, like cannons, lancers and long-range artillery.

A minor thing i noticed is that the grooves in the corners of the base have some ovelapping geometry because of the subdivision smoothing.
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Re: Mortar

Postby Olrox » 01 Jun 2010, 16:45

I'm commenting here after some requests by Mangust, I think that won't hurt my purpose of being away from the forums for a while, after all :)
Man, that looks very good! It's a pity that you can't reduce the polycount even more, but as Jorzi said, Probably what you've got is acceptable since it isn't a weapon that's too spammed.

Great work as always.

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Re: Mortar

Postby MaNGusT » 17 Oct 2010, 02:20

Low poly model.

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P.S. Sorry for my English.
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Re: Mortar

Postby Jorzi » 18 Oct 2010, 08:52

looking good :)
I think that as soon as I complete the bombard, I will try out texturing the weapon models.
This might take some time, though, since my free time is somewhat limited by studies (as always...)
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Re: Mortar

Postby MaNGusT » 18 Oct 2010, 23:32

Jorzi wrote:looking good :)
I think that as soon as I complete the bombard, I will try out texturing the weapon models.
This might take some time, though, since my free time is somewhat limited by studies (as always...)

I'll try to do that too. will see what I'll get. :)
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Re: Mortar

Postby MaNGusT » 28 Oct 2010, 14:34

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P.S. Sorry for my English.
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Re: Mortar

Postby MaNGusT » 03 Nov 2010, 17:31

guys guys guys! don't be so quiet! I need your crits, suggestions, verbal harassments etc.! :lol: I need it all! I know that sometimes my hands grow from the ass and only YOU can change my mind to improve a model or texture. :)
we are the team, and we should accept all models and textures together, everyone must like the models and only then models have to be accepted as ready. :-)
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Re: Mortar

Postby Jorzi » 04 Nov 2010, 04:08

Pretty good, but it still looks a bit too monochrome (grey teamcolor doesn't mean the entire model should be grey)

Also:
-more contrast on the camo pattern is needed
-make the barrel darker
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Re: Mortar

Postby Macuser » 05 Nov 2010, 11:47

it doesnt look colored to me :?:
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Re: Mortar

Postby MaNGusT » 12 Nov 2010, 20:18


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P.S. Sorry for my English.
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Re: Mortar

Postby Macuser » 13 Nov 2010, 10:04

Nice, IMHO it is done ;)
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