Medium cannon

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Medium cannon

Postby MaNGusT » 28 May 2010, 09:00

High poly model:


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P.S. Sorry for my English.
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Re: Medium cannon

Postby Jorzi » 28 May 2010, 09:09

Nice :)
Your detailing skills are developing very fast
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Re: Medium cannon

Postby Olrox » 28 May 2010, 16:00

That's awesome, bud - really good stuff. It brings much of my inspiration back to me :D

And I second that your skills are developing in a very interesting way.

You know, we might very well make some games in the future 8-)
But that's for another hour :lol:

Again, well done - those models are top-notch!

~Olrox
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Re: Medium cannon

Postby MaNGusT » 13 Apr 2011, 03:22

I'm currently working on this model. What else should be added, improved, deleted? :)
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P.S. Sorry for my English.
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Re: Medium cannon

Postby Jorzi » 14 Apr 2011, 08:39

I think the hipoly model is really good. I vote for baking :)
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Re: Medium cannon

Postby Macuser » 14 Apr 2011, 15:36

IMHO it needs no further modifications to the geometry
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Re: Medium cannon

Postby MaNGusT » 19 Apr 2011, 19:20

after some changes made a test bake.

and yeah, AO texture needs more details and shadows.
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Re: Medium cannon

Postby Jorzi » 20 Apr 2011, 05:34

Looks pretty nice :) what's your current texture resolution?
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Re: Medium cannon

Postby MaNGusT » 20 Apr 2011, 07:03

Jorzi wrote:Looks pretty nice :) what's your current texture resolution?

It's a secrete :lol:
anyway, with 512x512 resolution it will look same :) maybe a bit more distorted at close zoom. :)
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Re: Medium cannon

Postby MaNGusT » 20 Apr 2011, 13:51

final bakes are completed and diffuse texture is partially done except the camo... idk what to add else. :|
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Re: Medium cannon

Postby Jorzi » 21 Apr 2011, 04:37

Very nice :)
Just paint out these smoothing artifacts...
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Re: Medium cannon

Postby MaNGusT » 21 Apr 2011, 04:53

Jorzi wrote:Very nice :)
Just paint out these smoothing artifacts...

It's not an artifacts :)
I made a changes to hipoly model long time ago and forgot to show em here :roll:
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