Heavy cannon

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Heavy cannon

Postby MaNGusT » 24 May 2010, 07:07

High poly model :arrow:

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P.S. Sorry for my English.
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Re: Heavy cannon

Postby Macuser » 24 May 2010, 07:57

great! the barrel looks MUCH better than the light cannon. Just one thing... is the turret taller and bigger than the light cannon?
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Re: Heavy cannon

Postby MaNGusT » 24 May 2010, 08:14

Macuser wrote:great! the barrel looks MUCH better than the light cannon. Just one thing... is the turret taller and bigger than the light cannon?

of course. I will remake the light and medium cannons, I'm not satisfied by their appearance.
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Re: Heavy cannon

Postby Jorzi » 24 May 2010, 08:48

Very nice, I like the reactive armour idea and the muzzle brake is cool.
One thing though, have you thought about the recoil when firing? Olrox told me that it's not possible to only have the barrel recoil and not the barrel housing which rotates along it...
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Re: Heavy cannon

Postby MaNGusT » 24 May 2010, 09:26

Jorzi wrote:One thing though, have you thought about the recoil when firing? Olrox told me that it's not possible to only have the barrel recoil and not the barrel housing which rotates along it...

Yeah, I thought about this too... I think we should ask devs for help. I've got a good idea about how to fix this.

http://forums.wz2100.net/viewtopic.php? ... 42&start=0
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Re: Heavy cannon

Postby Jorzi » 27 May 2010, 11:31

Ok, that's great :)
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Re: Heavy cannon

Postby MaNGusT » 31 May 2010, 13:05

some improvements :roll:

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Re: Heavy cannon

Postby Jorzi » 01 Jun 2010, 02:46

Nice, apparently you won't settle for anything less than perfection 8-)
You're getting a nice consistent style on your models
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Re: Heavy cannon

Postby MaNGusT » 01 Jun 2010, 15:22

Jorzi wrote:Nice, apparently you won't settle for anything less than perfection 8-)
You're getting a nice consistent style on your models

thx friend. I know that most of details will be unnoticeable in game but I can't allow myself to lower "quality lath". That is a honor's question for me. :)
Day by day I like the high poly modeling more and more.

P.S. why don't you post your screens here? I think we should have a separate topic for each our models.
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Re: Heavy cannon

Postby Olrox » 01 Jun 2010, 16:55

Jorzi wrote:Nice, apparently you won't settle for anything less than perfection 8-)
You're getting a nice consistent style on your models

I second that, your efforts and development since you've begun making models is impressive, I can admire that. I hope that we can work together when I create a games company (I'm thinking about Mindstorm Games, but that's only a dream that's somewhat far, but still, strong)! :D

Jorzi is 100% invited too. Macuser also - you guys rock! :lol:

And I want to say that you are indeed managing to produce a consistent, uniform style and that's very good, since the models all look like they were produced for a specific army rather than for trading. This embodies a feeling of "internal production" auto-suficiency that makes very much sense for organizations such as The Project.

Good on you all!

~Olrox
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Re: Heavy cannon

Postby Tren » 18 Aug 2010, 19:43

On the main page, what's the cannon on the Viper-Tracks? HV? Assault? I like it's design.
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Re: Heavy cannon

Postby MaNGusT » 19 Aug 2010, 00:24

Tren wrote:On the main page, what's the cannon on the Viper-Tracks? HV? Assault? I like it's design.

it's the sniper cannon by Olrox.
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