Truck

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(No bugreports, no feature requests, no fun!)

What variant does fit the warzone better?

Angular
5
71%
Curved
2
29%
 
Total votes : 7

Re: Truck

Postby MaNGusT » 30 Jul 2010, 18:20

Colditz wrote:I don't like the curved one. The other design remembers me more an classic SciFi movies.
isn't warzone a classic SciFi for you? :-)
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P.S. Sorry for my English.
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Re: Truck

Postby superpirson » 29 Aug 2010, 14:15

i agree with Colditz, and, if you put a bar or something at the angle, it would do away with the whole 21'st century modern look. like if you look at the x-wing cockpit from star wars!
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Re: Truck

Postby MaNGusT » 23 Jun 2011, 05:58

so.... What will be a conclusion here? 5 people voted for angular cabin, 1(Jorzi) for curved, 1(Colditz) for something different. :| All AR members voted for different things. We should find a design that will satisfy AR team. ;)
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Re: Truck

Postby Jorzi » 24 Jun 2011, 06:46

Well, the poll is clearly on the angular side...
Maybe reinforce it with tubular steel beams?
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Re: Truck

Postby MaNGusT » 26 Jun 2011, 04:16

ok. will try.I also found the way(very fast and effective) to keep polycount on a normal level for highpoly models.yaay! I'm so glad :P. now I have ~500 000 faces with subdivision iteration = 3 vs ~2-5 millions before. :ugeek:

I have one more question. Can truck has barrel?(Safety0ff?) under barrel thing I want to use truck's "horns". I think it will look more natural if horns will turn up and down while truck builds something a bit upper or lower than it stays. :)
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Re: Truck

Postby MaNGusT » 29 Jun 2011, 06:45

Did you mean something like this?
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Re: Truck

Postby Jorzi » 30 Jun 2011, 07:07

Yeah something like that, although it needs to be thicker to show up properly imo.
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Re: Truck

Postby MaNGusT » 16 Sep 2011, 05:39



ImageImage

P.S. Sorry for my English.
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Re: Truck

Postby Jorzi » 16 Sep 2011, 05:54

All looking good so far :)
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